For the Huawei 48h Augmented Reality Hackathon we were given a cutting-edge phone with 3 camera's and a depth sensor, and were asked to build an engaging app for it. After crash-coursing into Unity and AR concepts, we created a simple AR basketball game. Balls are shot "through the phone". Basic game mechanics are missing, but it was really fun proof-of-concept to develop and to play with. Project with Vojtech Šafranek.
Projects from my current master degree.
For a course in User Interface Construction we were asked to design a dialogue-type user interface. I chose the topic of birth announcement by parents in rural Namibia, used on a communal smartphone. After a brief domain study I designed an announcement flow in Sketch and Invision. I learned to refer to old but solid design guidelines.
Dash 18 design hackathon
In October I joined Dash, "Europe's biggest design hackathon". After a crash course in Design Thinking we spent a weekend designing and testing a solution for our partner L&T. They wanted a solution for a problem in circular economy. We suggested them to enable easy home composting everywhere. I was mainly active in the ideation, idea validation and presentation phases of the project. Drawings by Volha Furs, research by Jorden Senior, design by Miro Johansson & contributions of Johanna Hoods and Sami Kivelaä.